AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on iOS in Spain Q3 2022
Discover the performance trends of the top 5 hypercasual games on the iOS platform in Spain during Q3 2022, based on Sensor Tower data.
In the third quarter of 2022, the top 5 hypercasual games on the iOS platform in Spain showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed analysis of each game’s performance based on data from Sensor Tower.
Fill The Fridge! from Rollic Games experienced fluctuating weekly revenues, peaking at approximately $45 in late June. The game saw a significant decline in weekly downloads, starting from around 14.2K at the end of June and dropping to 1.1K by the end of September. Similarly, weekly active users decreased from 56.6K to 14.6K over the same period.
Going Balls by Supersonic Studios LTD showed considerable variation in weekly revenue, with a high point of $47 in mid-August. Weekly downloads demonstrated a general upward trend initially, reaching 10.8K in early August before stabilizing around 4.5K by the end of September. The game’s weekly active users saw an increase from 25.7K in late June to a peak of 39.5K in early August, before settling at around 29.9K by the end of the quarter.
Count Masters: Crowd Runner 3D from Freeplay LLC maintained relatively stable weekly revenues, with a peak of $46 in early August. Weekly downloads fluctuated slightly, starting at 6.9K in late June and ending at 2.4K by the end of September. The game’s weekly active users remained consistent, hovering around 40K for most of the quarter and ending at 30.5K.
Brain Find - Riddles&Find clue by Eyewind Limited saw incremental growth in weekly revenue, peaking at $31 in late August. Weekly downloads showed significant growth early in the quarter, reaching 7.6K in mid-August before gradually declining to 2.3K by the end of September. The game’s weekly active users increased from 1.5K at the end of June to a peak of 11.8K in mid-August, then decreased to 5.2K by the end of the quarter.
Bridge Race, also from Supersonic Studios LTD, had modest weekly revenues, with a peak of $24 in mid-July. Weekly downloads saw a peak of 6.6K in mid-July, followed by a gradual decline to 2.4K by the end of September. Weekly active users for the game peaked at 27.1K in mid-July, eventually settling at 17.5K by the end of the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic performance of hypercasual games in Spain's iOS market during Q3 2022. For more detailed insights and data, visit Sensor Tower.